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Pokémon Sunrise Version
ポケットモンスター サンライズ
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Pokémon Sunrise Version's logo, featuring Servolk
Pokémon Sunset Version
ポケットモンスター サンセット
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Pokémon Sunset Version's boxart, featuring Servoid
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colspan="2" width="90%" style="Template:Roundytop background: #9494DB; " | Basic info
colspan="3" width="90px" align="right" style="Template:Roundytl background: #FFBB66; border-bottom: 1px solid #FF8800;" | Genre: colspan="3" align="left" style="Template:Roundytr background: #FFFFFF; border-bottom: 1px solid #FF8800;" | RPG
Developer: Dannyboy601
Publisher: Dannyboy601
colspan="3" width="90px" align="right" style="Template:Roundybl background: #FFBB66; border-bottom: 1px solid #FF8800;" | Part of: colspan="3" align="left" style="Template:Roundybr background: #FFFFFF; border-bottom: 1px solid #FF8800;" | Generation FI main series

Pokémon Sunrise Version (Japanese: ポケットモンスター サンライズ Pocket Monsters Sunrise) and Pokémon Sunset Version (Japanese: ポケットモンスター サンセット Pocket Monsters Sunset) are the paired main series Generation FI games that are set in the Rinto region.

PlotEdit

Spoiler warning: this article or section may contain major plot or ending details.

The games take place in the once peaceful Rinto region which was taken over by the Elite Council two years ago after they came corrupt with power. Since then, the region has become a land filled with fear. The Council's crimes include stealing from and harming innocent civilians, the murder of the previous Champion, and even the destruction of an entire city. Many people don't bother collecting Gym badges any more, seeing as they can no longer challenge the Elite Council. Most of the battles in Rinto take place on routes and in Colosseums. For reasons unknown, the severity of the Council's actions has dropped significantly within the last few months.

The game starts with the player filling in an application form online so that they can receive a starter Pokémon when they graduate from the Trainer Academy. After being seen off by their mother, Claire, they travel to the Academy with their childhood friend AmeliaM/CameronF and Professor Redwood. They successful obtain their starter Pokémon from the headmistress, Cynthia, but the ceremony is interrupted by the vigilante group, the Bandit Squad, who manage to steal some of the remaining Pokémon. Disheartened, the player returns home and sets out on a journey to track down the stolen Pokémon.

From then on, the player must adventure around the Rinto region. Along the way, they will have friendly battles with AmeliaM/CameronF multiple times, as well as less pleasant ones with the troublemaking twins, Shadrick and Kyra. They will also meet up with Axel, a strong yet kind former student of the Academy, in addition to Selina the daughter of the famous Professor Spruce. By proving their strength to the Gym Leaders of Rinto, the player is able to earn their trust and support in stopping the Bandit Squad from terrorizing the region.

However, this isn't as simple as it sounds. In addition to the Bandit Squad, whose actions grow more and more serious, the player must deal with the delirious eco-terrorists, Team Silva, Team Aqua, Team Magma, Team Glacia and Team Terra, all with formidable leaders and dangerous goals. All of this must be done while avoiding the Elite Council, who are determined to eliminate all potentially strong Trainers before they become too much of a threat, including the player. This cannot be done alone, so the player must team up with many other characters along the way, including Lady AnneSr/Lady PrimaSs, a woman who is said to be part of a long line of priestesses with divine powers connected to the legendary Pokémon of the region.

BlurbEdit

"Welcome to the Rinto region, once a fantastic place home to one of the widest variety of Pokémon, places and people on the planet. However, over the past two years, it has fallen into a state of decline. Will Rinto ever be free from the Elite Council's tyrannical control? What are the motives of the evil Bandit Squad? Who is the mysterious Skye? Prepare to enter a whole new world of mystery and wonder!"

New featuresEdit

ChaptersEdit

Main article: Chapter

Pokémon Sunrise and Sunset are divided into chapters that progress upon arriving to a new location, defeating an important NPC, or obtaining an important item. These make it easier to keep track of what the player is supposed to be doing at the current point in the story. Furthermore, they can be reviewed by using an item known as the Diary. There are also Epilogues, which are similar to quests but on a much larger scale. As the name implies, they can only be played after the player has entered the Hall of Fame i.e. completed all of the game's chapters.

Player's statsEdit

Main article: Player character

Unlike previous games, the player now has their own set of stats. They are energy, fullness. Both of these stats gradually decrease over time. If the player's energy runs out, they will collapse and wake up the last Pokémon Center they visited. If their fullness runs out, their energy will decrease at five times the usual rate, in a similar manner to the "belly" stat from the Pokémon Mystery Dungeon series. These stats can be replenished by sleeping and consuming Food and Drink, respectively.

HexaphoneEdit

Main article: Hexaphone

The Hexaphone is a smartphone. Similarly to the Pokégear, it allows the player to register the phone numbers of other Trainers and call them for a rematch. It also allows the player to play a variety of minigames, that can be purchased and downloaded from the Hexaco Store.

HexapadEdit

Main article: Hexapad

The Hexapad is a tablet computer. It allows the player to perform a variety of actions through the use of apps, similar to the Pokétch. Some of these are free, but most must be purchased from the Hexaco Store.

HexapodEdit

Main article: Hexapod

The Hexapod is an MP3 player. It allows the player to listen to all the music in the game, as well as other custom audio files. Certain tracks and remixes of tracks from previous Pokémon games can be downloaded from the Hexaco Store.

WeatherEdit

Main article: Weather condition

Although introduced in Generation II, weather conditions are much more prominent in Pokémon Sunrise and Sunset. In addition to the five from previous games, several new ones are added, such as Wind, which boosts the power of Wind-type moves, and Acid Rain, which damages all Pokémon that are not Poison-type.

ColosseumsEdit

Main article: Colosseum

Colosseums are battle facilities that are located in certain cities across Rinto, and work very similarly to the the Colosseums in Orre and Pokétopia. Challengers must defeat a certain number of Trainers in a row under certain rules. Doing so will allow them to challenge the Colosseum Leader, who give out Crystal Keys upon defeat.

FestivalsEdit

Main article: Festival

Festivals are special events that take place on certain days of a season, akin to real life holidays. The player can choose to participate in them, and will often be rewarded for doing so. Some festivals are based on real life holidays, such as the Pumkin Festival, which is based on Halloween.

QuestsEdit

Main article: Quest

Similar to the ones seen in the Pokémon Ranger series, quests are minor sidequests that the player can complete for NPCs to receive rewards. These can vary from common items, such as Poké Balls, to much rarer ones, such as TMs. There is a total of 100 quests in the game.

GymsEdit

Pokémon Sunrise and Sunset brings back the traditional eight Gyms, alongside eight Gym Leaders. However, three of these Gym Leaders specialise in more than one type. Due to the actions of the Elite Council, most of the Gym Leaders spend the majority of their time outside of their Gyms, as there are so few challengers. For this reason, many of the Gym Leaders must be convinced to return to their Gyms before they can be challenged, and many of the Gyms serve dual purposes. The Gym Leaders are as follows: Beatrice (Bug), Elijah (Wind), Delano (Poison), Bridgette (Fire and Fighting), Seth (Dragon and Ice), Jordan (Psychic), Cindra (Ground, Grass and Water), Jasper (Ghost) and Luna (Dark). Jasper isn't an official Gym Leader, and is battled is the player has six badges or less, whereas Luna is battled if the player has seven badges.

Technical MachinesEdit

There are now 200 Technical Machines, and, like in Generation V and VI, they have infinite uses. They contain every single move previously available through TMs from previous generations, along with several new ones.

New typesEdit

In addition to the changes to the interactions between existing types, two new types have been introduced: the Light type and the Earth type. The former can be considered to be a 'true' type, having several Pokémon and moves pertaining to it, while the latter only has one legendary Pokémon and one move, which is the signature move of said Pokémon. Light-type attacks are strong against Dark, Dragon, Fighting, Ghost, and Dark types, resisted by Fire, Poison and other Light types, and ineffective against Grass and Metal types; Light-type Pokémon are weak to Bug-, Poison-, and Dark-type attacks, and resist Dragon-, Fighting-, Ghost-, Ice-, and Light-type attacks. Earth-type attacks are strong against Fire, Grass, Ground, Ice, Normal, and Water types, resisted by Bug, Dark, Dragon, Ghost, and Poison types; Earth-type Pokémon are weak to Bug-, Dark-, Dragon-, Ghost-, and Poison-type attacks, and resist Fire, Grass, Ground, Ice, and Water-type attacks.

The Fairy type does not appear in Pokémon Sunrise and Sunset, partly due to being introduced after development of the games began, and partly because the Light type functions very similarly. For this reason, all Fairy type Pokémon that were introduced before Generation VI have their old types, Charm and Sweet Kiss are Normal-type moves once more, while Moonlight has become a Light-type move. For a list of other Pokémon and moves that have changed type, see here.

New PokémonEdit

See Category:Generation FI Pokémon

Sunrise and Sunset bring a total of 151 new Pokémon, the same amount as Generation I, bringing the overall total to 800 from the 649 present in Generation V. Out of the 151 new Pokémon, 4 are related by evolution to Pokémon introduced previously, 9 are Starter Pokémon, and 15 are Legendary Pokémon.

Version-exclusive PokémonEdit

Sunrise
338 338MS Solrock colspan="1" style="background:#Template:Rock color" align="center" | Rock style="background:#Template:Psychic color" align="center" colspan="1" rowspan="1" | Psychic
198 198MS Murkrow colspan="1" style="background:#Template:Dark color" align="center" | Dark style="background:#Template:Wind color" align="center" colspan="1" rowspan="1" | Wind
430 430MS Honchkrow colspan="1" style="background:#Template:Dark color" align="center" | Dark style="background:#Template:Wind color" align="center" colspan="1" rowspan="1" | Wind
488 488MS Cresselia colspan="2" style="background:#Template:Psychic color" align="center" | Psychic
659 659 Rabete colspan="2" style="background:#Template:Normal color" align="center" | Normal
660 660 Friskit colspan="1" style="background:#Template:Normal color" align="center" | Normal style="background:#Template:Fighting color" align="center" colspan="1" rowspan="1" | Fighting
666 666 Pillite colspan="2" style="background:#Template:Bug color" align="center" | Bug
667 667 Crysalit colspan="1" style="background:#Template:Bug color" align="center" | Bug style="background:#Template:Light color" align="center" colspan="1" rowspan="1" | Light
668 668 Fotolite colspan="1" style="background:#Template:Bug color" align="center" | Bug style="background:#Template:Light color" align="center" colspan="1" rowspan="1" | Light
710 710 Bachick colspan="2" style="background:#Template:Normal color" align="center" | Normal
711 711 Eggen colspan="2" style="background:#Template:Normal color" align="center" | Normal
712 712 Krooster colspan="1" style="background:#Template:Normal color" align="center" | Normal style="background:#Template:Fighting color" align="center" colspan="1" rowspan="1" | Fighting
759 759 Joyfool colspan="2" style="background:#Template:Light color" align="center" | Light
760 760 ??? colspan="2" style="background:#Template:Light color" align="center" | Light
791 791 Servolk colspan="1" style="background:#Template:Light color" align="center" | Light style="background:#Template:Poison color" align="center" colspan="1" rowspan="1" | Poison
799 799 Calidus colspan="1" style="background:#Template:Light color" align="center" | Light style="background:#Template:Fire color" align="center" colspan="1" rowspan="1" | Fire
Sunset
337 337MS Lunatone colspan="1" style="background:#Template:Rock color" align="center" | Rock style="background:#Template:Psychic color" align="center" colspan="1" rowspan="1" | Psychic
200 200MS Misdreavus colspan="2" style="background:#Template:Ghost color" align="center" | Ghost
429 429MS Mismagius colspan="2" style="background:#Template:Ghost color" align="center" | Ghost
491 491MS Darkrai colspan="2" style="background:#Template:Dark color" align="center" | Dark
661 661 Harley colspan="2" style="background:#Template:Normal color" align="center" | Normal
662 662 Loafare colspan="1" style="background:#Template:Normal color" align="center" | Normal style="background:#Template:Psychic color" align="center" colspan="1" rowspan="1" | Psychic
669 669 Larveil colspan="2" style="background:#Template:Bug color" align="center" | Bug
670 670 Pupaze colspan="1" style="background:#Template:Bug color" align="center" | Bug style="background:#Template:Dark color" align="center" colspan="1" rowspan="1" | Dark
671 671 Lunamoth colspan="1" style="background:#Template:Bug color" align="center" | Bug style="background:#Template:Dark color" align="center" colspan="1" rowspan="1" | Dark
713 713 Duklig colspan="2" style="background:#Template:Water color" align="center" | Water
714 714 Mallen colspan="1" style="background:#Template:Water color" align="center" | Water style="background:#Template:Wind color" align="center" colspan="1" rowspan="1" | Wind
715 715 Drakard colspan="1" style="background:#Template:Water color" align="center" | Water style="background:#Template:Wind color" align="center" colspan="1" rowspan="1" | Wind
761 761 Spitefool colspan="2" style="background:#Template:Dark color" align="center" | Dark
762 762 ??? colspan="2" style="background:#Template:Dark color" align="center" | Dark
792 792 Servoid colspan="1" style="background:#Template:Dark color" align="center" | Dark style="background:#Template:Poison color" align="center" colspan="1" rowspan="1" | Poison
798 798 Alunum colspan="1" style="background:#Template:Dark color" align="center" | Dark style="background:#Template:Rock color" align="center" colspan="1" rowspan="1" | Rock

New movesEdit

New abilitiesEdit

Changes from previous gamesEdit

Power PointsEdit

Instead of each move having a set amount of PP indicating how many times it can be used, PP in Pokémon Sunrise and Sunset acts as a stat similar to HP, and each move has a different PP cost that deducts from a Pokémon's total PP when it is used. This makes it similar to the MP stat seen in many RPG games. As Pokémon level up, their maximum PP increases, much like other stats, and more powerful moves cost more PP to use. As with HP, an ensemble of new items, moves, and abilities can be used to manipulate PP in various ways. Like in previous games, PP can be replenished by using Ethers, which are now far more common, and can be purchased in Poké Marts.

Experience point formulaEdit

Following on from Genertaion V, the experience point formula has been changed even more. As well as the Pokémon's levels being taken into account, their types are used to determine experience point yield. If the player's Pokémon type has an advantage over the opponent's then slightly less experience will be gained. Likewise, if the opponent has a type advantage over the player's Pokémon, slightly more experience will be gained. Furthermore, the opponent's Pokémon's EVs, IVs, CVs, and TVs are a factor. Depending on how large the opponent's EV, IV, CV, and TV totals are, the amount of experience gained increases slightly.

Type match upsEdit

Many of the previous type match ups in the Pokémon series have been changed drastically in Pokémon Sunrise and Sunset. For example Ice-type moves are now super effective against Water-type Pokémon, and Poison-type moves are now super effective against Fighting-type Pokémon. This has been done in an effort to make battling more interesting, as well as balance out certain types to make battling fairer. For instance, Metal-type Pokémon are now more useful offensively, being super effective against Dragon-type Pokémon, and have also had some of their resistances removed, being weak to Electric-type moves, making them slightly less useful defensively. For a full list of changes, see here.

Pokémon and move typesEdit

As would be expected with the introduction of a new type, several of the Pokémon and moves introduced in previous games have had their types changed accordingly. However some of the changes are completely unrelated to the introduction of the Light-type.

In terms of moves, Comet Punch, Mega Punch, Mega Kick, and Strength have all become Fighting-type moves; Guillotine has become a Metal-type move; Growth and Sweet Scent have become Grass-type moves; Razor Wind and Whirlwind have become Wind-type moves; Haze, Glare, Scary Face, Perish Song, Mean Look, and Smokescreen have become Dark-type moves; Withdraw, Rest, Bounce, and Fling have become Normal-type moves; Tri Attack, Mind Reader, and Foresight have become Psychic-type moves; Sandstorm has become a Ground-type move, and Solar Beam, Swift, Flash, Heal Bell, Morning Sun, Moonlight, Sunny Day, Mirror Coat, Wish, Tail Glow, Luster Purge, Cosmic Power, Signal Beam, Doom Desire, Healing Wish, Flash Cannon, Lunar Dance, Heal Pulse, and Reflect Type have become Light-type moves.

In terms of Pokémon, Noctowl has become Psychic type rather than Normal type, and Solrock, Lunatone, Jirachi, and Cresselia have become Light types rather than Psychic types.

MusicEdit

Main article: Pokémon Sunrise and Sunset Official Soundtrack

The soundtrack contains the majority of the tracks that appear in the game, with the exception of the tracks that play inside houses. This is because they are the same as the tracks that play outside, but with a few instruments removed. Some of the music is original, while some of it is remixed from previous Pokémon games.

TriviaEdit

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